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  • Magic Development Update 11


    • Sebastian Persson
      12th of December 2017
      I don't decide on that at all.
      The necro quests where very well received by most and was made the way they are as a response to the community saying spiritism was too easy to find.
      Maybe something in the middle would be best.
       
  • Magic Development Update 11


    • Sebastian Persson
      12th of December 2017
      More walls are planned but not in the first phase.
       
  • Life is feudal MMO : EU


    • Sebastian Persson
      11th of December 2017
      The worst insult I have suffered during these 10 years of internet-abuse.
       
  • Magic Development Update 11


    • Sebastian Persson
      11th of December 2017
      It will not make folks fly up in the air.. we want to do that with another spell but..ya we will see.
      It will generate collision on the server to.
       
  • Minor Lance Analysis


    • Herius
      9th of December 2017
      Ordinary Mounted momentum damage only takes your speed into calculation while lance momentum calculation also considers your targets speed. So in a head to head collision situation the lance will do quite a lot more damage, but when chasing someone running away from you it will do much less.
       
  • Minor Lance Analysis


    • Herius
      9th of December 2017
      That seems to be "standing still" damage.
      When your target is moving towards you the damage will increase.
       
  • Magic Development Update 11


    • Sebastian Persson
      8th of December 2017
      Currently we are planning to release a visual teaser a little bit before the patch.
      It will be LESS informative then what we have had in the past as we feel that we might have destroyed a bit of the "magic" .. in the magic by spelling (omg the jokes) out exactly what each spell does.
       
  • Magic Development Update 11


    • Sebastian Persson
      8th of December 2017
      I don't do that stuff. @Herius do that.
       
  • Magic Development Update 11


    • Sebastian Persson
      8th of December 2017
      Oh god no, it's a lot of inital code.
      We have created 6 spells so far, just got the final animations this morning.
      Also we have worked on the "style" of particles and stuff used for casting these and we have a concept we are pretty happy with today.
      Will run this over with the other folks get input on it.

      With holidays coming up we will most likely NOT release this in 2017 but you never know.
      Either way we will have to patch before since Krampus is coming back but that will most likely not have any new magic in it.
       
  • Magic Development Update 11


    • Sebastian Persson
      8th of December 2017
      At the moment the first phase of spells will NOT require any weather.
      This means that they aren't as powerfull as the 2nd and 3rd phase but it also means that we can patch these spells out on a more regulare basis.

      Since the initial creation of magic schools involve a lot of work but adding more spells aren't that time-consuming.
      By cutting out the weather in the first phase we can get it out quicker and then just .. like a couple of weeks later we roll out more stuff.
       
  • Magic Development Update 11


    • Sebastian Persson
      8th of December 2017
      The walls is too tall to jump over atm and maybe 6m wide it's big enough to block a gate.
      It can not be attacked.
      Will most likely buy people some time when attacked by mounted but not much when on foot.
      It's a escape tool and/or defensive spell. I can see it being real useful in dungeon fights since it can fairly easily block of a section.
       
  • Magic Development Update 11


    • Sebastian Persson
      6th of December 2017
      The first phase will contain stone wall and it will be a timed wall that we know.
       
  • GM Barrattiel thanks for help: feedback


    • Herius
      6th of December 2017
      Stables are not facing in another direction than other TC.
       
  • GM Barrattiel thanks for help: feedback


    • Herius
      5th of December 2017
      Ok, I see what you mean here, and thats why I wanted make it clear that all TC structures points away from you, so its good to know that the doors will always place on the side furthest away from you in the direction you are facing.
       
  • GM Barrattiel thanks for help: feedback


    • Herius
      5th of December 2017
      Ok, but try it, it really do place as other TC, with the opening away from you, unless you spin it around yourself at placement.
      I'm not calling anyone a liar, I just respond to information that's not correct, and especially when its used
      to try and make the GM team look bad.
       
  • GM Barrattiel thanks for help: feedback


    • Herius
      5th of December 2017
      It does not face the opposite direction, it faces the same way as other TC.
       
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