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  • Quality of life suggestions


    • JonasH
      30th of January 2017
      In my head, I read that to the melody of "clang clang clang went the trolley".
       
  • Quality of life suggestions


    • JonasH
      7th of December 2016
      No one has said we can't do that. We just haven't done that. It might be a decent fix for this situation though.
       
  • Quality of life suggestions


    • JonasH
      7th of December 2016
      I'm not entirely sure what the problem is, or what a proposed solution would be.

      We want to allow reds to enter the arena, so that the arena feature isn't off limits to reds.
      We also want the guards in the arena to stop any fighting except in the actual arena, since any other fighting could disrupt the scheduled fight.

      So yes, in effect that makes the arena a "safe zone" for reds in the sense that reds can enter and nobody is allowed to fight in there. So what can we do differently?

      1: We could block reds from being able to enter the arena. Reds would probably not like this, and we don't want to exclude players from the arena.
      2: We could make it so that attacking reds is permitted in the arena, so that they are no longer safe there. This would however mean that reds are fair game inside the arena since they wouldn't be allowed to fight back, and this could definitely disrupt scheduled arena fights where red players are involved.
      3: We could rebuild the entrance so that players can only enter the arena from inside Tindrem instead of from the outside. Again, though, this would exclude red players.
      4: ? ? ? ? ?
       
  • Quality of life suggestions


    • JonasH
      7th of December 2016

      What a creatively formatted comment!
      Could you perhaps explain more clearly what the problem is that you're referring to?
      Someone who's under attack shouldn't be able to enter the arena...?
       
  • Compare UI Improvement


    • JonasH
      11th of November 2016
      When you say "sliders", do you mean the little green or red arrow indicators at the ends of the value range?
       
  • Compare UI Improvement


    • JonasH
      11th of November 2016
      Thanks for the feedback, we'll take that into consideration.
       
  • Quality of life suggestions


    • JonasH
      4th of November 2016
      One more update:

      "Instead of having to click stable my pet twice, maybe give an unequip all button or have it unequip and stable in one shot. (Iridescent Epitome)" <- Done.
       
  • Quality of life suggestions


    • JonasH
      4th of November 2016
      It could be done, but it would work separately from the current right-click-to-move functionality since that covers bags and an extraction window isn't a bag, so it would need its own "special case". We'll keep it under consideration.
       
  • Quality of life suggestions


    • JonasH
      4th of November 2016
      Some updates:

      "Add more info to loading screen about player flags like Blue/Red (Keurk)" <- Seb has done this.

      "Make it possible to lock windows in a certain area of the screen. So even if it is closed, when reopened it will be in the same spot. (Sparrowhawk)" <- Having this for all windows is unfortunately not really viable since every single type of window would needs its own explicit data slot in the settings, but we have at least added this for the inventory window.

      "Add a section to the skills page that just lists your primary skills so you can easily see where you spent your points. (Aralis)" <- This has been done, there's now a check box in the skill window for only showing primary skills.

      "Allow player to enter in percentage of mats to be used, keep the slider just add the option to enter the numbers." <- Done.

      "Remove the stat bars and replace them with actual numbers. If not, well at least make so the master crafters can see a bit better it's stats. When you craft high tier armor you will just see the bars being maxed pretty much. (Mr. B)" <- Done, in the form of the Compare tool.

      "Show the stats of the pets you are trading manually (with no receipt) (snipervinnie)" <- Seb is currently working on this.
       
  • Quality of life suggestions


    • JonasH
      31st of August 2016
      FYI, we're currently looking at this list and implementing a fix here and a fix there. A couple of the things on the list have been fixed recently, but some have not patched in yet:

      - Right click on an item in the bank will now move it to your inventory. Right click on an item in your inventory while a bank window is open will now put the item in the bank.
      - Character age has been added to the paper doll window.
      - Right click on arrows in your inventory will now refill the equipped stack instead of swapping with it.
      - Brokers will now retain the item description after posting.
       
  • Arena system discussion thread


    • JonasH
      17th of June 2016
      You swear and talk about "swinging your hairy dick around" and then criticize me for not being "diplomatic and business savvy" when I just ask you to chill and try to be nice?
      [​IMG]

      We are in fact talking about making it so that both blues and reds have access to the arena, and that the arena guards will only punish players for breaking the arena rules (i.e. trespassing in the fighting pit and interfering with a challenge), not simply for being red. In other words, the arena guards will not just work like any other guard, but will have specific custom behaviors for their job.
       
  • Arena system discussion thread


    • JonasH
      16th of June 2016
      Dude... Chill. And try to be nice.

      I'm talking about the immediate area around the fighting pit, i.e. the "bleechers". Not the area outside the current arena entrance.
       
  • Arena system discussion thread


    • JonasH
      16th of June 2016
      Well, if there's no challenge ongoing, then you can just create a cheap challenge with a one gold wager and have at it. Otherwise you can just have a regular old duel anywhere outside of the arena if you just want a quick fight.

      Yes, the Arena Master NPC will be located in the area just outside the fighting pit, and from there you will be able to see any ongoing fight. There will be some sort of barrier around the pit, though, and we will probably need to place super deadly guards with very strict non-violence rules for this area to avoid griefing and interference with the ongoing challenge.
       
  • Arena system development update


    • JonasH
      14th of June 2016
      The tricky part is implementing the feature to begin with... Once implemented, expanding it with several different types shouldn't be too hard.
       
  • Arena system discussion thread


    • JonasH
      14th of June 2016
      The tricky part is implementing the feature to begin with... Once implemented, expanding it with several different types shouldn't be too hard.
       
  • Arena system discussion thread


    • JonasH
      14th of June 2016
      The tricky part is implementing the feature to begin with... Once implemented, expanding it with several different types shouldn't be too hard.
       
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